When your move is guarded and you're at disadvantage, use this if you think the opponent will try to retaliate with a kick attack.Ĭharacters like Wolf, Jean and Goh himself have nasty combos off a counter hit knee attack so this move works great against them. (successful sabaki),, - for all characters except Taka A successful sabaki will crumple the opponent giving you a chance to combo them. It will also sabaki half-circular kicks but not full-circular or jumping kick attacks. This move will sabaki all of the opponent's high and mid kicks, including knee attacks. There are lots of moves that can be sabakied, and this move has the most uses of all Goh's sabaki moves. Just try it and get a feel for how and when you should be trying to use it. You can also use it to pressure your opponent's tech-recovery and wake up (after your own tech-recovery opponents will usually beat out any sabaki attempts with thier attacks).Īnd that's about it. Doing Kumite Harai again straight after can catch your opponent's or, and is lots of fun! Get ready for the next phase of your opponent's attack. When a move that can't be sabakied beats your Kumite Harai it'll only register as a normal hit. More experienced players will use guard breaks to defeat thier opponent's fuzzy guard, this move is very effective against them, too. For example, against Akira: Akira comes at you with and, your Kumite Harai/Tsukami will sabaki both threats with the added bonus of a buffered throw escape. This move is very useful against mid attacks and guard breaks. Jacky: Jacky blocks your knee and you're at disadvange and you enter, if Jacky tries to use an upper you'll catch it with your sabaki and if he tries a throw you'll escape it, negating his nitaku attempt. For example, this situation in a match vs. Those moves are also used a lot during the game so throwing a sabaki out every now and them should catch them.Įntering to go to Tsukami also doubles as a throw escape. They'll most probably try an elbow, punch or upper so you should have some success hitting this. If you think your opponent will try to retaliate with a strike, use a sabaki move. You will still be hit by some airborne moves (Vanessea's OS and Eileen's can be sabakied but her can't- Combolammas) and double-limbed moves which cannot be sabakied (Akira's, Pai's, and Taka's for example).īasically, when the opponent guards your attack you'll be at disadvantage. This move will sabaki your opponent's single-limbed high and mid attacks. Be careful not to enter more than once or you'll end up pushing the opponent away instead ( Tsukami ). This is the most common way of using Kumite Harai as a means of transitioning into Goh's Tsukami hold. You should focus on offense when you have frame advantage. The main thing you need to know about sabaki moves is to use them when you're at frame disadvantage. Goh has 4 sabaki moves, and I'll go over how to use each of them in detail. When you're at disadvantage and read your opponent correctly, sabaki moves can really help turn the tide of a match. Contrast with Reversal/Inashi: a Sabaki will always animate regardless of the opponent's action, whereas a Reversal or Inashi will only activate when it connects successfully against an opponent's attack. How complete beginners can win! (part 2)įrom the VFDC Glossary: A Sabaki is a regular attack or motion with attack-deflection properties. How complete beginners can win! (part 1)Ģ. Note: This post is the third of seven written by Midi and translated by Modelah.ġ.
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